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Revision as of 22:52, 17 July 2015
Publications
- Reactive Planning Idioms for Multi-Scale Game AI
- A Data Mining Approach to Strategy Prediction
- A Particle Model for State Estimation in Real-Time Strategy Games
- Case-Based Goal Formulation
- Applying Goal-Driven Autonomy to StarCraft
- Learning from Demonstration for Goal-Driven Autonomy
- Building Human-Level AI for Real-Time Strategy Games