Difference between revisions of "EISBot"
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− | ==Publications== | + | EISBot is a StarCraft: Brood War bot developed by Ben Weber at UC Santa Cruz as part of his dissertation research. The main objective for the project is to identify the capabilities necessary for expert Starcraft gameplay and to realize these capabilities in a game-playing agent. |
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+ | ==Videos== | ||
+ | {{#ev:youtube|y_zAfvNnSDQ}} | ||
+ | == Scientific Publications == | ||
* [http://users.soe.ucsc.edu/~bweber/pubs/weber_cig2010.pdf Reactive Planning Idioms for Multi-Scale Game AI] | * [http://users.soe.ucsc.edu/~bweber/pubs/weber_cig2010.pdf Reactive Planning Idioms for Multi-Scale Game AI] | ||
* [http://users.soe.ucsc.edu/~bweber/pubs/cig_2009.pdf A Data Mining Approach to Strategy Prediction] | * [http://users.soe.ucsc.edu/~bweber/pubs/cig_2009.pdf A Data Mining Approach to Strategy Prediction] |
Revision as of 14:38, 23 July 2015
EISBot is a StarCraft: Brood War bot developed by Ben Weber at UC Santa Cruz as part of his dissertation research. The main objective for the project is to identify the capabilities necessary for expert Starcraft gameplay and to realize these capabilities in a game-playing agent.
Videos
Scientific Publications
- Reactive Planning Idioms for Multi-Scale Game AI
- A Data Mining Approach to Strategy Prediction
- A Particle Model for State Estimation in Real-Time Strategy Games
- Case-Based Goal Formulation
- Applying Goal-Driven Autonomy to StarCraft
- Learning from Demonstration for Goal-Driven Autonomy
- Building Human-Level AI for Real-Time Strategy Games