Difference between revisions of "SCAIL"
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Latest revision as of 12:15, 17 July 2015
Publications
- Jay Young and Nick Hawes. Learning Micro-Management Skills in RTS Games by Imitating Experts. In In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. PDF
- Jay Young and Nick Hawes. Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game. In Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12). PDF
- Jay Young, Fran Smith, Christopher Atkinson, Ken Poyner and Tom Chothia. SCAIL: An integrated Starcraft AI System. In Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games (CIG-12). PDF