BWAPI Filters
Revision as of 16:21, 11 March 2016 by Warwolf30 (talk | contribs) (Warwolf30 moved page BWAPI's Filters to BWAPI Filters)
BWAPI 4 introduced a new feature: Filters.
UnitFilter
is a new powerful function composition object and function predicate for use with getUnits_ functions throughout the interface (UnitInterface::getClosestUnit, UnitInterface::getUnitsInRadius). It can generally be combined with any other functional object (including lambdas) using operators && and ||, as well as ! for the inverse. (Example: !(IsFlyer || IsLifted)
)
CompareFilter
is a sister function composition object that compares the values returned from the call to the object, and can be combined using operators ==, <, <=, >, >=, and !=. (Example: GetType == UnitTypes::Terran_SCV && HP_Percent < 100
)
Example of usage:
// Get main building closest to start location.
Unit pMain =Broodwar->getClosestUnit(Broodwar->self()->getStartLocation(), Filter::IsResourceDepot );
if ( pMain ) // check if pMain is valid
{
// Get sets of resources and workers
Unitset myResources = pMain->getUnitsInRadius(1024, Filter::IsMineralField);
if ( !myResources.empty() ) // check if we have resources nearby
{
Unitset myWorkers = pMain->getUnitsInRadius(512, Filter::IsWorker && Filter::IsIdle && Filter::IsOwned );
while ( !myWorkers.empty() ) // make sure we command all nearby idle workers, if any
{
for ( auto u = myResources.begin(); u != myResources.end() && !myWorkers.empty(); ++u )
{
myWorkers.back()->gather(*u);
myWorkers.pop_back();
}
}
} // myResources not empty
} // pMain != nullptr